Beloit Tavern Pool League  

Check here for all the information for the Beloit Tavern Pool Leagues!

Rules, schedules, and standings for Monday, Tuesday and Thursday nights can all be found here!

If you have any other questions, please contact us!

 

Schedules

Women's Monday Night - Men's Tuesday Night - Thursday Night

Wednesday Night 3's

TOURNAMENT SCHEDULES

Current Team Listing

Standings

Women's Monday Night - Men's Tuesday Night -Wednesday 3 Person - Thursday Night

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A Lists

Women's Monday Night - Men's Tuesday Night - Thursday Night

RULES

Women's Monday Night - Men's Tuesday Night - Thursday Night

Beloit Tavern Pool League

  ROSTER

1. Each team must turn in a roster of six (6) men or women within 1 week of the league meetings. NO MEN IN THE WOMEN'S LEAGUE AND NO WOMEN IN THE MEN'S LEAGUE.

2. ANY and ALL roster changes must be turned in to Allied Games at least 24 hours before the next game played .

3. If a player or sub drops from a team roster, he or she may not play on another team that season. He or she may only return to that team that he or she was dropped from. Once a player plays for a team, they are on that team.

4. If a sponsor drops a team, the sponsor will not be allowed a team that season. Those persons dropped will be allowed to pick up a new sponsor.

5. If a team drops a sponsor, that team will not be allowed to play on another team that season. The sponsor will be allowed to pick up a new team to finish out that season.

6. At least four (4) men or women from the roster must play every match. Fewer than four (4) will result in a forfeit.

7. No roster changes will be allowed after there are only two (2) weeks left in league play. A total of two (2) subs will be allowed for each team in the playoffs. Their names must be submitted and registered at that time. At that time the subs are considered fixed to that roster with all league rules applying. NO EXCEPTIONS.

8. Any team found using an illegal sub during tournament, will be removed from tournament play!

9. You MUST be 21 to shoot in the Beloit Tavern Pool League

10. Only one “A” player per team. “A” list available from Allied Games.

PLAYING

1. A team may play with five (5) members. The game is forfeited when the missing player's turn comes up. If that player shows up for his or her other games, they can still play those games. The missing player's game is not considered a forfeit, until the missing player comes up to shoot!

2. Visiting team play rotates: (1-2-3), (1-2-3), (1-2-3). Home team rotates: (1-2-3), (2-3-1), (3-1-2). All nine games must be played. (Exception -- see-PLAYING 1.)

3. The visiting team calls the coin flip for every break.

4. Until the decision is made (solid/stripe), all balls are neutral, except the eight ball.

5. When breaking, the cue ball is not required to hit the lead ball in the rack first.

6. On a break, if the (8) ball is pocketed (without scratching,) the game is automatically won by the breaker. If there is a scratch on an eight (8) ball break, it is an automatic loss.

7. If on a break, or after the break, (when the choice of balls is still in decision) if one or more stripe and one or more solid are made (1 stripe & 2 solids, 2 stripes & 1 solid, 2 stripes & 2 solids, etc), there has been no decision made and the table is still open, and all balls are considered neutral except the eight (8) ball. NEUTRAL=you may hit a stripe into a solid, or vice versa, in order to make a ball. You may use the 8 ball in the combo, after you hit a stripe or solid. You may not hit the 8 ball first!

8. Cue ball off the table is considered a scratch. Any object ball that comes off the table is to be spotted, and is considered a scratch. If the (8) ball leaves the table, either by illegal shot or illegal contact (Hitting the 8-ball with a stick, hand, or any other object), it is considered a LOSS. Any scratch while the shooting team is on the 8 ball is a loss.

9. AFTER A SCRATCH-Any part of a ball in the kitchen, means the entire ball is in the kitchen.

10. ANY CONTACT of the cue ball and cue stick is considered a shot.

11. The team captains are to agree on the placement of any ball that is accidentally moved or removed.

12. If the (8) ball drops into a pocket without contact, the game is void and must be replayed using the same players.

13. On the break, (2) balls from the rack must go to the rail! If not, the next shooter has these options:

a) Rerack and let the opponent rebreak.

b) Rerack and let the next shooter break.

c) Play the balls where they lie.

NOTE: In the event that the (8) ball is pocketed on the second break, the shooter looses.

14. The person whose turn it is to shoot may only discuss their particular shot with their partner and/or their team captain while at the pool table. There can only be one of them at the table at a time. Failure to comply with this rule will result in the loss of that shooters particular shot! No visible marks on the table to mark shots. (Holding fingers, chalk, cue stick, etc.) The shooter may confer with anyone shooting on his or her team that night, where the team is seated.

15. NO JUMP SHOTS AND NO MASSE

16. If the captain is not there on the night that you shoot, tell the opponent who the co-captain is.

17. Bad weather - SNOW and COLD (Ton of snow or 40 below) Games will be called off or canceled at 6:00pm call Allied Games!

18. Calling the 8 ball –

WOMEN- Must use the patch

MEN-The player shooting at the 8 ball must either mark the intended pocket with a patch, or “call” the pocket by pointing at the target pocket.

SCORING

1. Most wins determine the divisional winner and second place. In the event of a tie for first, both teams will be considered first place, and will split the first and second place money. In the event of a tie for second at the end of league play, teams will playoff, for the bye, before tournament play begins.

2. Each team captain, co-captain or sponsor is responsible for turning in his or her wins each week, to receive credit in the final standings. TIME LIMIT - scores are to be turned into Carom Room by bar closing time the Wednesday following the night in which the games were played. Scores not in by the deadline will not receive credit for that weeks play (wins or loses).

3. Forfeited games: The winner will receive (5) games or the percentage of TOTAL wins to date, (rounded off to the nearest point) whichever is greater.Minimum of 4 weeks needed for average. Forfeiting team receives zero.

4. Byes on the schedule will be awarded "0" points in the final standings. (See SCORING 1)

5. Each team will comply with the following three (3) forfeiture rule!

1st forfeit night: The team forfeiting the match will receive "0" points toward the final standings.

2nd forfeit night: A $25 cash forfeiture fine will be assessed to the forfeiting team.

3rd forfeit night: All teams in that particular division will be notified in writing that the (3) time forfeiting team has been dropped from the league. All matches on the schedule for the dropped team will be considered BYES unless the division is completely rescheduled.

6. SPONSOR FORFEIT RULE : If a team that has been entered into the league for the season drops out, the (3) forfeit rule will go into effect. If this happens in the first five weeks of the season, the sponsor will be assessed a $25 fine. Other teams entered under the sponsor’s name will be allowed to continue to play as scheduled on a weekly basis, but will not receive credit towards the final standings until the sponsor has paid the $25 fine.

7. Any team wishing to change sponsors, after rosters are turned in or during league play, must have a signed release from the sponsor they are leaving. The team must also secure any sponsor fees the bar has paid.

DATE AND TIME

  1. All matches are to be played on the night designated by the schedule, unless agreed upon in advance by both teams. All individually rescheduled matches must be made up within (13) days of the originally scheduled date (unless otherwise OK’d by Allied Games), or a determination of the match outcome will be made under SCORING 3.

  2. Any team that wishes to postpone a match, must contact the opposing team captain. Only the team’s captain may OK a make up. (Death, sickness, etc) Captain’s phone numbers are available at www.Alliedleagues.com .

  3. All matches shall start at 7:00PM for both leagues, unless agreed upon by both teams in advance.

  4. Each team will be given until 7:15PM to have at least 4 players, or it will be considered a forfeit! (See SCORING 3)

ALLIED GAMES HAS FINAL SAY ON ALL CALLS

LEGAL AGE FOR ENTERING A TAVERN IN ILLINOIS AND WISCONSIN IS 21 !!

 

Beloit Thursday Night Pool

 

GENERAL

Playing

Game is (8) ball bank

Note: Call pocket, not shot.  It does not matter how the ball goes into that pocket, meaning kisses or rails, you only call the pocket.

Five individuals to a team, playing three games each.  Each team puts up $15.00 ($3.00 per player) in advance.  Winner of eight or more games recoup their $15.00, losers share goes to the prize fund.  Scores are to be called in immediately after each match by both team captains and the bartender on duty, to verify that the losing team has paid the $15.00.  All three must sign the score sheet.  A copy of the score sheet and the money is to be turned in to the bartender after match play.
TEXT SCORES TO 608-295-8788

Start time: 7:00 p.m. If three legal players have not shown up by 7:15 p.m., this is a forfeit, unless the opposing team allows a longer wait.

1.  A Scratch while shooting the 8 ball is a loss.

2.   Shooting order:       Home Team   12345  12345  12345                                                                                                    Visitor Team 12345  23451  34512

3.   Coin Flip:   Home team flips; visiting team calls for the break each game.

  1. Until the decision is made (solid/stripe), all balls are neutral, except the eight ball.  The eight ball is never neutral

 

  1. When breaking, the cue ball is not required to hit the lead ball in the rack first.
  1. On a break, if the eight ball is pocketed without scratching, the breaker wins the game. 

 

  1. On a break, if the eight ball is pocketed and the breaker scratches on the break, it is an automatic loss.
  1. Cue ball on the floor is considered a scratch.  Any object ball that hits the ground is to be spotted, and is considered a scratch.  If the (8) ball hits the ground it is considered a LOSS.

 

  1. On the break, or after the break, (when the choice of balls is still in decision) if one or more stripe and one or more solid are made, there has been no decision made and the table is still open, and all balls are considered neutral except the eight (8) ball.
  1. A Scratch while shooting the 8 ball is a loss.

 

  1. Any contact between the cue ball and the cue stick is considered a shot.
  1. Team captains will agree on the placement of any ball that is accidentally moved.

 

  1. If the eight ball drops into a pocket without contact, the game is void and must be replayed using the same players.
  1. On the break, (2) balls from the rack must go to the rail! If not, the next shooter has these options:

a) Rerack and let the opponent rebreak.
b) Rerack and let the next shooter break.
c) Play the balls where they lie.
NOTE: In the event that the (8) ball is pocketed on the second break, the shooter loses.

  1. The shooter may designate only 1 team member to approach the table for each particular shot.  The person shooting can step away from the pool table for shot advice from their team.  Failure to comply with this rule is loss of that player’s particular shot.                                                                  NOTE: No visible marks on the table to mark shots. I.e. Holding fingers, chalk, cue stick

 

14.  On the break or a scratch, the player must shoot from the kitchen with the cue ball behind the line.  The object ball must be completely out of the kitchen.  Any part of the ball in the kitchen, means the entire ball is in the kitchen.

  1.  The player must have at least one foot on the floor during their shot.

 

  1. No jump shots!-No Massè
  1. If due to an emergency, a team cannot make a scheduled night of play, contact the league so that a new time can be set up to play the match.  Each match will be made up prior to the next scheduled night of leagues.

 

  1. House rules apply if not in league rules.

 

ROSTER

  1. Each team must turn in a roster of at least 5 players, either men or women, prior to the first night of league play.

 

  1. No roster changes 5 weeks before the end of the season.
  2. If a player or sub drops from a team roster, he or she may not play for another team in the league for the remainder of the season.  He/she may only return to the team that they dropped from.
  1. Roster can have three subs.  Subs may only shoot for one team per season.  Note:  Subs must be signed in before the second half of the season begins.

 

  1. At least three regular players from your roster must play each week.  Less than three will constitute a forfeit.  Forfeiting teams will receive zero wins, with eight wins or a percentage of wins going to the opposing team.  Percentage will be calculated on not less than three weeks of play.
  1. Falsification of rosters, or score sheets will result in forfeit of that match, and possible expulsion from the league!

 

  1. Allied Games will determine who are “AA or A” players on all rosters.  “AA” players can sub or replace only another “AA” player on your roster.  ONLY ONE “AA”  or “A” PLAYER IS ALLOWED ON ANY TEAM And only in division 1! 
  1. Each team captain, co-captain or sponsor is responsible for turning in their wins each week, to receive credit in the final standings.  TIME LIMIT - scores are to be TEXTED TO 608-295-8788  by bar closing time the Thursday night.  Scores not in by the deadline will receive a N/A for that weeks play.

 

  1. If you need score sheets, get them before you shoot.  You can get extra score sheets at Allied Games.
  1. ANY and ALL roster changes must be turned in to Allied Games at least 24 hours before the next game played
    1. Email to Roster@alliedleagues.com
    2. Fax to 608-365-1007
    3. Drop off 1897 Branigan Rd
    4.      Call 365-0699    Any called in changes must also be sent to Allied Games via 1, 2 or 3

 

RULES OF CONDUCT

  1. Absolutely no un-sportsmanlike conduct will be tolerated!!

 

  1. Player or players could be disqualified for the remainder of the season for un-sportsmanlike conduct!!
  1. If you have a question about a rule on league night, call Allied Games.

 

  1. If you have a problem with another team, call the Allied Games will make a decision about that particular match.  If you walk out, when it comes time for you to play your games, it will be considered a forfeit for any game your players are not there.
  1. ANY FIGHTING WILL RESULT IN PERMANENT EXPULSION FROM THE THURSDAY NIGHT POOL LEAGUE

 

  1. allied Games will have final say on all matters!

 

BAD WEATHER

Ton of snow or 40 below
Games will be called off or cancelled at 6:00 p.m., call league:

If you have any questions, feel free to call Allied Games. 

LEGAL AGE FOR ENTERING A TAVERN IN WISCONSIN AND ILLINOIS IS 21!!

You Must

 

 

LEGAL AGE FOR ENTERING A TAVERN IN ILLINOIS AND WISCONSIN IS 21 !!  

 

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